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Addition Information towers monsters exp tips tips
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=magic=
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Cold Magic Cold Magic adds a new tower that is placed on the side of the road, it does a small amount of damage but slows enemies down; this can be very useful to allow your towers to destroy more enemies as they pass by.
Upgrades: 5. Cost: 100.

Fire Magic Fire Magic creates a Fire Tower that is placed on the roadway, this will burn and unit that walks or flies through it.
Upgrades: 5. Cost: 100.

Poison Magic Poison Magic adds poison damage to all Plant Towers. This not only adds extra damage to these towers, but the monsters will stay poisoned a short time after being hit doing some extra damage.
Upgrades: 5. Cost: 100.
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=towers' skills=
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Towers
Attack Speed
Towers Attack Speed will slightly increase the attack speed of all towers placed on the map and those you build.
Upgrades: 5. Cost: 80.

Towers
Attack Range
Towers Attack Range will slightly increase the attack range of all towers placed on the map and those you build.
Upgrades: 10. Cost: 50.

Towers
Damage
Towers Damage will slightly increase the damage of all towers placed on the map and those you build.
Upgrades: 10. Cost: 50.

Disassembling
Rate
Disassemble Rate increases the amount of gold you get back when you dismantle a tower.
Upgrades: 5. Cost: 30.
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=global skills=
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People's
resistance
People's Resistance will increase the resistance your townsfolk have to monsters, so less will die if you let a monster through.
Upgrades: 5. Cost: 80.

Money income Gold Income will increase the gold you get slightly after every round. This skill is affected by the amount of townsfolk you have left as well.
Upgrades: 20. Cost: 35.